Live A Live review: The essential RPG anthology

Live A Live was an important cultural moment in video game history. This ambitious project led by Takashi Tokita, who previously worked as the lead designer on Final Fantasy IV, aimed to blend multiple, distinct stories into one experience. From prehistoric tales of hopeless love to dissections of mankind’s dangerous pursuit of ever-advancing technologies, this fascinating project served as the first high-profile anthology RPG. Unfortunately, Live A Live only officially released in Japan on SNES.   

Lately, I’ve become increasingly aware of the essential foreign releases we missed out on in the U.S., tracking down fan translations of cult classics like Mother 3 and Magical Vacations. While unofficial translations are necessary for video game preservation, they’re more niche and aren’t an exact replica for the game itself.

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